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GAME DESIGN TASKS


TASK 60 GAME DESIGN TASKS | Create fun, exciting, and interactive games for smartphones. Build a simple 'throw football in tires’ game or 'home run derby'. Keep it very basic - we can add components to it after the template has been built. Here’s an Example; you can choose from games below. 

TASK 60A Home Run Derby Game Design

Objective: Create an engaging and interactive home run derby video game with a focus on fun and excitement.

Step 1: Conceptualization

  • Define the core concept: A classic baseball home run derby where players swing at pitched balls to score home runs.

  • Research and gather inspiration from existing home run derby games to identify key elements that make them enjoyable.

Step 2: Game Design Document (GDD)

  • Develop a detailed Game Design Document outlining the game's mechanics, features, and overall design.

  • Specify the game's target audience, platform (smartphone app), and any unique selling points.

Step 3: Game Mechanics

  • Design the player controls for swinging the bat, taking into consideration touch gestures for smartphones.

  • Implement a scoring system that rewards accurate timing and powerful swings.

  • Define the pitching mechanics, considering variations in pitch speed and style for increased difficulty.

Step 4: Player Progression

  • Integrate a leveling system or achievements to reward player skill improvement.

  • Create a virtual currency system for unlocking new bats, stadiums, or customization options as players progress.

Step 5: User Interface (UI) and User Experience (UX)

  • Design an intuitive and visually appealing user interface for menus, in-game displays, and scoreboards.

  • Ensure seamless navigation and an engaging user experience to keep players immersed in the game.

Step 6: Graphics and Animation

  • Develop high-quality 2D or 3D graphics for characters, baseballs, bats, and stadiums.

  • Implement smooth animations for pitching, swinging, and home run celebrations to enhance the overall visual experience.

Step 7: Sound Design

  • Create a dynamic sound environment with realistic bat swings, crowd cheers, and other relevant audio effects.

  • Implement background music that complements the game's atmosphere and adds to the overall excitement.

Step 8: Testing and Iteration

  • Conduct thorough playtesting to identify and address any bugs, glitches, or gameplay issues.

  • Gather feedback from a small focus group and iterate on the game design based on user input.

Step 9: Optimization for Mobile Devices

  • Ensure the game runs smoothly on various smartphone devices, optimizing performance and graphics for different screen sizes.

Step 10: Finalization and Deployment

  • Polish the game, addressing any final issues and adding any last-minute improvements.

  • Prepare the game for deployment on app stores, adhering to platform guidelines.

Bonus Step: Marketing Ideas

  • Propose marketing strategies such as teaser trailers, social media campaigns, or collaborations to generate interest in the game.

Conclusion 

  • Submit the final game build along with documentation and assets. Ensure all elements align with the initial concept of creating a fun, exciting, and interactive home run derby game for smartphones.


TASK 60B QB1: FOOTBALL IN A TIRE GAME DESIGN

Objective: Develop an engaging football-themed game called QB1, where players throw footballs into various targets, including tires, shooting range targets, and wide receivers, earning points based on the target's complexity.

Step 1: Conceptualization

  • Define the core concept: QB1, a quarterback-themed game where players aim to score points by accurately throwing footballs into different targets.

  • Identify key targets, including tires, shooting range targets, and wide receivers, each with varying point values.

Step 2: Game Design Document (GDD)

  • Create a comprehensive Game Design Document outlining the game's mechanics, features, and overall design.

  • Specify the game's target audience, platform (smartphone app), and unique selling points, such as diverse targets and a scoring system.

Step 3: Game Mechanics

  • Design intuitive touch controls for aiming and throwing footballs, considering different swipe gestures for accuracy.

  • Implement a scoring system based on the complexity of the target, encouraging players to aim for higher-value targets.

Step 4: Target Variety and Characteristics

  • Define the characteristics of each target, such as tire size, shooting range target movement, and wide receiver's dynamic positioning.

  • Assign different point values to each target, rewarding players for challenging themselves with higher-scoring targets.

Step 5: Player Progression

  • Incorporate a leveling system or achievements tied to successful throws and accumulated points.

  • Introduce virtual currency or rewards for unlocking new football designs, throwing styles, or unique targets.

Step 6: User Interface (UI) and User Experience (UX)

  • Design an intuitive and visually appealing UI for menus, score displays, and target selection.

  • Ensure a seamless and immersive UX, guiding players through different levels or challenges.

Step 7: Graphics and Animation

  • Develop high-quality 2D or 3D graphics for footballs, targets, and the quarterback character.

  • Create smooth animations for throwing, target interactions, and celebratory moments to enhance the overall visual experience.

Step 8: Sound Design

  • Craft realistic football throwing sounds, target impacts, and crowd cheers for successful throws.

  • Implement background music that complements the football-themed atmosphere and adds to the overall excitement.

Step 9: Testing and Iteration

  • Conduct thorough playtesting to identify and address any bugs, glitches, or gameplay issues.

  • Gather feedback from a focus group to iterate on the game design based on user input.

Step 10: Optimization for Mobile Devices

  • Ensure the game runs smoothly on various smartphone devices, optimizing performance and graphics for different screen sizes.

Step 11: Finalization and Deployment

  • Polish the game, addressing any final issues and adding last-minute improvements.

  • Prepare the game for deployment on app stores, adhering to platform guidelines.

Bonus Step: Marketing Ideas

  • Propose marketing strategies, such as teaser trailers, social media campaigns, or quarterback-themed promotions, to generate interest in QB1.

Conclusion:

  • Submit the final game build along with documentation and assets, ensuring QB1 aligns with the initial concept of creating a dynamic football-themed game with diverse targets and engaging gameplay.

TASK 60C  BASKETBALL FRENZY

Concept: A basketball-themed game where players aim to score hoops from various distances. Each hoop could have different point values, and the game could include dynamic elements like moving hoops or changing wind conditions. Please follow the steps outlined in Task 60A and 60B.

TASK 60D ARCHERY CHALLENGE

Concept: An archery game where players take on different challenges, such as hitting bullseyes, moving targets, or shooting through obstacles. Introduce a scoring system based on accuracy and speed. Please follow the steps outlined in Task 60A and 60B.

TASK 60E FISHING MASTER

Concept: Create a fishing game where players cast their virtual lines into different bodies of water to catch various fish species. Each fish could have a unique point value, and players aim to catch the biggest and rarest fish. Please follow the steps outlined in Task 60A and 60B.

TASK 60F SPACE EXPLORER

Concept: Design a space exploration game where players navigate a spaceship through asteroid fields, collect resources, and avoid obstacles. Incorporate a scoring system based on the distance traveled and successful resource collection. Please follow the steps outlined in Task 60A and 60B.

TASK 60G DARTS CHAMPIONSHIP

Concept: Develop a darts game where players compete in virtual dart tournaments. Include various dartboards with different scoring layouts, and challenge players with precision-based tasks to enhance their dart-throwing skills. Please follow the steps outlined in Task 60A and 60B.

TASK 60H SOCCER SHOOTOUT

Concept: Create a penalty shootout game where players take turns being the goalkeeper and the striker. As the striker, they aim to score goals by swiping to kick the ball, while as the goalkeeper, they must make timely saves. Please follow the steps outlined in Task 60A and 60B.

TASK 60I GOLF ADVENTURE

Concept: Design a miniature golf game with creative and challenging courses. Players aim to complete each hole in as few strokes as possible, encountering obstacles like ramps, tunnels, and moving platforms. Please follow the steps outlined in Task 60A and 60B.

TASK 60J RACING RIVALS
Concept: Develop a simple racing game where players compete against AI or other players in various environments. Include power-ups, speed boosts, and customizable vehicles for added excitement. Please follow the steps outlined in Task 60A and 60B.

TASK 60K VOLLEYBALL CHALLENGE

Concept: Create a beach volleyball game with intuitive swipe controls for serving, setting, and spiking. Implement different beach locations and weather conditions, affecting gameplay dynamics. Please follow the steps outlined in Task 60A and 60B.

TASK 60L NINJA RUN

Concept: Design an endless runner game where players control a ninja navigating through obstacles and defeating enemies. Introduce power-ups and upgrades to enhance the ninja's abilities and score higher. Please follow the steps outlined in Task 60A and 60B.

TASK 91  Build a Mini-Metaverse World Prototype

Objective:
Design an immersive sandbox environment that could serve as a foundational world in a future Olly Olly Oxen Free-backed metaverse experience. This can serve as a conceptual pitch for potential development.

Deliverables:

  • A 1-page design doc outlining the world concept (theme, purpose, intended users)

  • A digital or hand-drawn map of a small explorable area (e.g. hub city, training zone, or interaction hub)

  • Three game mechanics explained in detail (e.g. social trading, skill training, teleportation portals)

  • Optional: Unity or Unreal Engine scene mockup (or Figma wireframe if no engine access)

Deadline: 2 weeks
Tools Suggested: Unity / Unreal / Figma / Miro / Notion


TASK 92  VR Mechanic Challenge – “Time Loop Experience”

Objective:
Design a game mechanic for a VR experience under Olly Olly Oxen Free's experimental gaming arm (e.g., C3POE) where the player must solve a puzzle or complete a mission during a repeating time loop.

Deliverables:

  • Game loop structure diagram

  • Explanation of VR inputs and user experience flow

  • Breakdown of one playable “loop” (e.g. escape room, training simulation, memory-based puzzle)

  • Optional: Paper prototype or Unity storyboard with placeholder assets

Deadline: 10 days
Tools Suggested: Unity, Sketchfab, Draw.io, Pen & Paper, Figma